Kodu Pac Man






1) I would say that my game is fairly close to the original on the game mechanics part, how the main character has to finish eating the apples to win the game, while he is being chased by other characters who can end the game by eating him. The differences are the display of the game, like the materials I used to build the maze, and the the brightness of the game; and the powerups when a special apple is eaten, which in my game, gave pac-man more speed and a larger size.

2) As I said in the previous question, the changes I made were the display of the map and the powerups. I chose to change how the maze looks, simply because I wanted to give a modern-like feel to it instead of just a dark black and blue maze. I also changed the powerups because I couldn't add the regular pac-man powerup, and also because i thought it would be something different and cretive to add to the game.

3) I only had one major difficulty which was when one of my testers was playing the game, the characters started to float over the maze walls, and what i did to correct it, was just making the walls taller to make sure they couldn't just float past them.

4) My beta testers told me that the game was great, but I could make it a bit harder by setting the ghosts' speed up, and their "bounciness" down.

5) First of all, I could improve my game, basically by doing what my testers suggested, which are simple things to fix that would make complete sense. The only other thing I could think of doing, if we had more time, would be to make the game larger, by adding different powerups or making the maze bigger, for example.

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